Friday, January 2, 2009

Mafia 2 Review




First things first Mafia 2 does not continue with the story of Tommy Angelo, Because he is retired (dead). Mafia 2 takes place twenty years after the original, telling the story of ex-military man and small time crook Vito Scaletta, just before the end of World War II. This means that players now have a urban playground twice the size if Lost Heaven, twenty years of car advancements (sweet), and the chance to experience probably one of the most exciting times in the History of America.

The story starts of with Vito arriving back from the war after a mandatory term of service, following a blundered burglary. Joe Barbaro (his buddy) waits to pick him up from the train station. Determined to make it big, Vito and Joe team up to take on San-Francisco and New York, empire city mobster style. With the aid of already 'made man' Henry Tamasino, The three will embark on a journey of money,murder and mayhem (triple m not x), with missions raging from simple mugging and burglaries to elaborate assassinations. Vito is on a quest to move up the ranks in any of the three reigning families, in other words you'll have to perform various job's for the families to get the respect needed to make your way to being a 'made man' - not just a street thug.

In effort to make the game world more that much realistic, the developers have been hard at work creating systems that will truly bring the City to live. Citizens will have real activities to do: you could literally trail a random pedestrian, watch him or her go into a clothing store, make a purchase and head home. Windows will light up when the sun sets, drivers who have been in a collision will get out of their cars and, exchanging a few nasty words or insurance details.

Platforms: PC,XBOX and PS3
Release date: 2009

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